Sorcery is a new turn-based role playing adventure game based on Wizards of the Coast, Inc. d20 system and D&D rule sets.
With a powerful interactive storyline, you make the decisions that control the adventure unfolding the mystery while solving the puzzles of the Orb of Power.
- Play expansion modules to continue questing
- 256c/8 bit/12 bit and 16 bit color interactive gaming
- Loads of colorful animations
NOTE: You are purchasing Sorcery PDA Mod1 (kernel) that is required to play the expansion modules. Expansions can be purchased separately.
If you're new to Sorcery PDA, following are just enough
clues to get you underway:
Probably the most important advice for any successful
adventure is to use your senses-not only will you gain
much needed experience points, but it may save your life.
In Sorcery four actions should be common practice, and
they are to look/search, listen, and smell. By issuing
these actions from the scene menu, you'll be applying
them to the entire scene; otherwise you can apply these
actions to an object.
In Sorcery you'll embark on many different adventures,
each unfolding more about "Falcon's Quest" and the
"Orb of Power". During your quests you'll encounter
puzzles-some easy and some not so simple-that may
need to be solved before you can further advance or
complete a quest. Don't worry; if you get stuck, you
can always check your journal for hints, or even
backtrack to find another route pass some obstacle.
Moving around in Sorcery is accomplished
interactively by simply clicking where you want
to go in a scene. When moving the mouse into
position, the pointer will turn into a finger
indicating you can move to that location, or
into a grabbing hand for manipulating objects,
turning wheels, pulling levers, etc. When you
click a destination from the cursor-finger,
Sorcery will move you in that direction with an
animated sequence. On the other hand, if you
click the same direction but from a directional
character (i.e. N, S, E, and W), Sorcery will skip
the animated sequence and zip you to the
When an object or menu button can be
pressed, the pointer will turn into a vertical
or horizontal hand with outstretched fingers
for pressing or pushing. At times the cursor
will turn into a magnifying glass to zoom in
and take a closer look at an object.
Additionally when clicking on an object, a
potential cluster of actions will be available.
NOTE: Windows Mobile version 2003 users will require a patch to run this game. The patch is currently under development and not available yet.
· 6MB or 19MB memory.
· ARM processor.
· Windows Mobile 2002 devices or less.
What's New in This Release: [ read full changelog ]
· NEW Auto Gamma-Corrected images - Updated Demo.