· Some minor bug fixes
· Solved: WeeWheel crashes at startup when no internet connection is available (checking updates)
· Solved: Calibration does not work 100%
· Some minor speed improvements
· Solved: WeeWheel crashes when filling in a non-numeric value in the Min- and Max ax values.
· Solved: WeeWheel is slow after making changes while playing (this is now not possible anymore!)
· Solved: WeeWheel cannot connect to Python anymore when disconnected.
· Solved: WeeWheel crashes when assigning a key combination (like CTRL+P) (this is now not possible anymore!)
· Solved: Weird sign behind the COM port
· Solved: 3 sec delay after startup of WeeWheel
· Added: Middle Mousebutton support
· Added: Mouse Scroll Support (with adjustable speed and amount)
· Removed: Recording/Playing Macro files, the macro support was too laggy and buggy so i decided to remove it
· Solved Critical .Net FrameWork 2.0 Error when calibrating
· added x64 support!
· included PPjoy x64 package
· Added menus
· Macro can now be saved after you record a Macro, but clicked on Cancel in the save dialog. (In WeeWheel 1.15 the macro file was just gone)
· It's now possible to load different script files which can be send to different phones, (In Ver 1.15 it was only possible to load script files for 3rd or 5th edition devices.) So if you write a script file for example a windows mobile device or even Iphone.
· Solved some bug fixes
· Changed the way WeeWheel setups to the system (now MSI file)
· Therefore .net 3.5 is NOT needed anymore, .net 2.0 will do fine.
· WeeWheel has now a own update feature.
· Much better calibration!
· Possible to also use WeeWheel with the standard bluetooth drivers of windows XP/Vista
· Better key detection. We can now actually detect up/down key events, so using button press timeout is history! (Crucial for real gamers)
· Added more button support. See below for a list of supported buttons.
· Phone's keypad binding, bind a key from your phone to a action of WeeWheel.
· Macro mode, record and play your movements! You can save the macro's and open it later to play it again! The macro files have the .wwm extension and are just text files, so you can do crazy stuff with it :P (During setup the .wwm extension is automatically associated to WeeWheel!)
· I created a completely other design!
· Save settings as INI file, so you can make several settings for several games.
· Autostart of python, no "start python" button
· Preview pane gone but added 4 progress bars, which indicate status of accelerometer.
· For 5th edition devices: removed the 9 squares on the screen, please user virtual keypad/board!
· Solved: 5rd.py file not found error.
· Calibration is back!
· Added visual view of the 3 axes
· Added an icon, which looks better.
· VERSION 1.10 DOES NOT RECOGNIZE THIS VERSION CAUSE OF NEW HOST!!!
· Removed preview pane (application is now 70% smaller and faster!)
· Added 'Punch-mode' This mode allows you to use your phone to punch someone (in games of course :P). Just do a punch move with the phone to activate it. The punch options can be changed (which button to use and threshold (the higher the threshold the harder you need to move the phone)). You just need to play with it ;-)
· Solved: (for touch devices) buttons disappear when python looses focus
· Added support for Windows 7 x86
· Put logo back (On request :P)
· Now all COM ports are visible instead of the only open ports
· Key detection did not work for Windows 7, solved.
· MUCH Better Key handling.
· Added D-Pad support
· Added 'Key Press Timeout': Holds the key for this time when no key from python is received!
· Attention 1. Setting this value too low causes the app to repeatedly press the key (not hold)
· Attention 2. Setting this value too high causes the app to hold the key too long.
· improved startup time/run time.
· Removed aboutbox and logo
· added version requirement (updates now automatically)
· Removed Colors, this improves runtime a lil bit and is better visible
· Solved: app does not startup the 1st time when WeeWheel is opened!
· improved startup time.
· Removed A DLL which was not supported by all operating systems. Instead, i used my own code for it.
· Solved: When 'reverse X' = checked and phone is too much tilted to the left, it still moves to the left in stead of right (cause of reverse ax)
· Code cleanup
· Added some more error handling.
· Removed autodetect feature (cause of compatibility issues) But there is a workaround for this: when selecting options -> bluetooth console in python, don't select the default device to connect with, first choose other, and then the device to connect with, then python shows u with which COM port u connected to PC.